Event Date & Time
The Michael Smith Labs is pleased to announce a session of our popular Game-Based Learning Hackathons but this time for University educators. As always, we’re looking for keen members of the teaching community to explore this innovative form of professional development with us.
Here, by introducing you to an open sourced card game (http://phylogame.org), you will be guided throughout the day in the pursuit of designing your own analog game (card or board) that will highlight your chosen learning objectives. Along the way, you’ll immerse yourself in game-based learning and hackathon principles.
As well, there’s a few side perks to this workshop – if you do come out, you’ll be eligible for a $50 mini grant which you can spend to continue or augment your day’s work. Furthermore, you’ll receive a complimentary Phylo deck and note that fuel is provided for the entire session (i.e it’s fully catered). Note that these perks necessitate committing to being there the full day. Working with a colleague is also encouraged.
For a peek at how the day generally goes do take a look at the programming for our previous hackathon, found at https://www.bioteach.ubc.ca/portfolio/game-based-stem-hackathons/
Dave Ng is presenting this hackathon as a follow-up to his roundtable session at the Writing Across the Curriculum+ (WAC+) Best Practices in Teaching Science Communication Symposium, which was held during the CTLT Spring Institute in May 2017. WAC+ is a TLEF-funded collaboration between the Science Centre for Learning and Teaching, the Centre for Writing and Scholarly Communication and the Department of Chemistry and is designed to support the teaching and learning of written, oral and other non-traditional forms of communication in the sciences.
Venue: Henry Angus Room DL009 (UBC Sauder Learning Labs)