What Schools Can Learn from Games and New Media as Information Technologies

Apr 16, 2012
12:00pm - 2:00pm
Irving K. Barber Learning Centre - Lillooet Room, 301

Currently registered: 36/45


Brought to you by: CTLT


Technologies for educators have flourished in schools by focusing on data-driven accountability practices. Technologies for learning, such as video games and digital media, have transformed our experience of learning outside of schools. In both cases, the classroom has been left behind. Here I argue that wecan bring the lessons of video game design to bear on transforming teaching and learning in schools by orchestrating networkconvergence, designing participatory learning spaces, customizing assessment and harnessing the power of big data.

Bio

Richard Halverson is an Associate Professor of Education Leadership and Policy Analysis at the University of Wisconsin-Madison. He is a member of the Games, Learning and Society Research Group and a Fellow at the Wisconsin Institutes for Discovery. He is co-author, with Allan Collins, of Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America.

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